Episode Interactive: Point System

Published on 20 April 2020 by Kyla R.


Keep in mind that I do not own the Episode Interactive portal and the screenshots, while my own personal work, are not necessarily my property. They are used for educational purposes only.


Hey everyone! This week’s top request was the point system! This will be a bit of a short post, but remember that I’m always here to help if you want to send in a message or comment below.

Remember that no one just hopped onto Episode and got the hang of this! I have only just recently become acquainted with the point system, and I don’t typically use gains. The point system is similar to gains and can, in a way, be used as a substitute, which I will explain later in another post where I talk about gains! Now, let’s get started!

What is the Point System?

Long story short, the point system is a system inside of the episode interactive portal that pulls on a set number of points that you, as the author, decide on through choices and such! Ever wondered how you got points with your favorite love interest or supposedly got “points” for different actions?

Fun fact, this was originally to be better implemented in Filthy Royals. I decided against it because many of my readers were taken aback when I said they would not choose their ending love interest. If you have read Filthy Royals, an example of this system was when you were told if you were a good queen or not by the people in season 2. Based on your previous actions (which I sneakily did not mention were using the system), you were told a specific outcome.

Why would I want to use the Point System?

Lots of readers enjoy more complex coding and not necessarily always advanced directing. A point system allows for a better-customized feel for your readers as their own choices make a difference.

Using it or not, of course, is your choice. Lots of stories do not use this system or the gains system, but it does help your story get something extra cool in it!

How is this System like Gains?

Most simply before actually discussing the code, the coding between the coding system remembers the reader’s choices in a remarkably similar fashion to the point system, just without needing an individual character that the points are attached to.
I personally make characters with names that I don’t even use, such as “ALEXANDERSHEALTH” instead of making gains, but gains are an extra step more natural.

How do I Implement this System Initially?

First, you will need characters that exist in your story. Feel free to make new ones so long as they don’t give you any coding error codes.

Below are the general templates for the point system with the name YOU.

@YOU =0
@YOU =1
@YOU +1
@YOU -1

The templates above show ways of either adding points or already setting points. All numbers such as 1 and 0 can be changed to any number, positive or negative! Within a certain choice that you decide on, you will need to add in the code needed to add the points to the system (on its own line as well).

How do I Pull on the Point System for More Interactivity?

Now that you know how to add points… Now what? Now you can recall the points! There’s a reason we implemented the system… Right? If you’re smart (unlike me initially), you will keep a note of how many points you made possible for each character. This will be necessary if you ever decide to put coding at the end of your chapters to let people know how many points they have!

If you want to use your points, you will need to use if-then format! Let’s say you want to have the reader obtain a prize if they obtained over 4 points. How would you use the point system for this? Easy! But be careful and be specific.

CHARACTER>1 means only if they have over 1 point. The same goes for CHARACTER<1, meaning only under 1 point. CHARACTER=1 means they have exactly 1 point. Be careful with your coding and try it out yourself before hitting publish! Now, back to the example!

if (YOU>4) {
NARRATOR
Congratulations, you get a prize!
} else {
NARRATOR
You didn’t get the prize!
}

OR if you want it to lead to a certain label…

if (YOU>4) {
goto WINS
} else {
goto LOSES
}

In this case, we can make individual points to let them know how many points they have. Let’s say you’ve only offered 3 points up to that point in the story.

if (YOU=0) {
NARRATOR
You have zero points.
} elif (YOU=1) {
NARRATOR
You have one point.
} elif (YOU=2) {
NARRATOR
You have two points.
} elif (YOU=3) {
NARRATOR
You have three points.
}

That’s how you would show the number of points they have amassed!

An example of how I used the point system myself is shown below, with more points being added to Liliac after being told you were good or bad!

Note: When authors put “Calculating Points…” this is a manual addition! Points are always in the system, and this is actually just a cute preference to let people know that they’re about to be told their points or to raise suspicion!

Remember, if you ever have any questions and requests, feel free to send me a DM on Instagram or leave a comment down below. If you have requests, follow my Instagram and submit it when I ask for requests on my story!  Not all my article posts are to be Episode Interactive related.

As always, I recommend all of Joseph Evan’s tutorials and DaraMarie’s templates for starting help. As I always mention, the forums are your best friend! Read more about gains and the point system if you’re still confused.  Unless your question specifically asks for help regarding this article, please do not contact me about it!

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